When Dusk Falls Review – Gamereactor – As Dusk Falls

When Dusk Falls Review – Gamereactor – As Dusk Falls

In general, I love adventure games, I love that games have a deeper narrative than we usually give, and I love that developers try new things. With that in mind, it’s no surprise that I’m looking forward to As Dusk Falls, an adventure that tells a seemingly nightmarish story set somewhere in a small Arizona town. A typical city where the long arm of the law has not been fully reached, its inhabitants live in daily struggles.

The basic idea of ​​this adventure is to give us more perspective on the story, which begins in 1998 when the Walker family is forced to move to Missouri for a variety of reasons. Since this is a very, very sensitive game, I thought I’d tell you what happened in the first hour or so so you could experience the adventure for yourself. To summarize the basics quickly, the Pacers didn’t make it to Missouri as planned after the car broke down in the Arizona desert. In the first few minutes, we meet three unpleasant people who would soon play a major role in the adventure, but disappear at this stage.

When Dusk Falls Review – Gamereactor – As Dusk FallsWhen Dusk Falls Review – Gamereactor – As Dusk Falls
There’s very little black or white in As Dusk Falls, which lets you experience a different story than anything we’ve seen in the game world so far.

Fortunately, Desert Dreams Motel is not far from where the Walker family (a father, wife, daughter and very young grandfather) chose to go. What appeared to be a relatively successful breakdown saw a major turnaround immediately after the car was towed away by a helpful motel assistant and the family checked into their room.

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For the trio mentioned above, we immediately knew they were the Holts brothers and decided to go for the heist. But they didn’t choose a bank or even a store for this, but the local sheriff’s house. This may seem odd, but it has been suggested from the start that it might not be the random target one might imagine. However, his crimes don’t go well and things are taken hostage in the desert dream.

interesting! Plus, of course, I’m constantly making decisions and doing simpler quick time events to complete quests, which can be anything from packing boxes to picking up keys and fighting. Then everything I do has consequences, and I’m regularly shown what the rewards of my choices or actions are. There are usually two, three or even four possible outcomes for each scenario, which are sometimes unexpectedly linked later. However, I didn’t see exactly what the other options were, just telling them to be there, seemed to make me play again and do something different.

When Dusk Falls Review – Gamereactor – As Dusk FallsWhen Dusk Falls Review – Gamereactor – As Dusk Falls
Slow controls, design, and storytelling often negate what could be great.

As Dusk Falls is actually doing pretty well so far. Of course, a game with a story that can spin in many different ways won’t be as tightly coupled as a simpler story, but that’s certainly part of the charm of this type of game.

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Unfortunately, however, I’m not entirely satisfied, as there’s one big downside, and it’s easy to fix. For those who play on consoles (like me), As Dusk Falls is seriously under-optimized in terms of game controls. Controlling a mouse pointer with an analog stick is never satisfying, but that’s all we can do here, and it doesn’t do it well at all.

However, Interior/Night developers tried to fix this by adding smartphone support, allowing us to play with the touchscreen through an app. Hooking up this solution is very simple, it works without problems, but the screen lags a lot and sometimes doesn’t even respond at all, which is why I chose the controller. Also, I might add that a smartphone screen glowing in front of your eyes isn’t great in a dark room, and it adds to the problem of making it hard to watch TV while drawing circles or lines on the phone.

Because Dusk Falls has other problems. Its unique graphic style is designed to give it a realistic yet cartoonish look. Kind of like reading a well-drawn graphic novel. But it’s like Interior/Night really doesn’t know how to use this technology, switching stills a lot so most of it looks very vivid. This is because the other parts are actually fully animated. Although the brain seems to eventually get used to this weird solution, you’ll never really like how it looks. In fact, a better variation would be to have the image still more often than to use about one animation per second in key scenes.

These negativity make it unnecessarily difficult to enjoy the incredibly dark and unpredictable coming-of-age story, however, it’s actually so dark here that a warning pops up before heading to a certain chapter. Of course I’m not spoiling anything but it does explain in great detail what happens and you can choose whether to participate and it confused me “when” when it was supposed to be a horrible surprise. I know the game Might be controversial, but I’d rather have a general caveat before the adventure starts, and a higher age limit than this solution.

When Dusk Falls Review – Gamereactor – As Dusk FallsWhen Dusk Falls Review – Gamereactor – As Dusk Falls
You can play multiplayer games and involve a group of players in decision-making. We’ve only been able to test this locally and haven’t found it helpful.

As a result, the adventure was never really fun for me, and it didn’t help that the narrative was a little slow. I struggled with the controls, which gave me more bugs than the challenge itself, and the counterintuitive movement of the mouse pointer and analog stick dragged down an already slow narrative even more. As I said, there’s a really good story lurking here, I want two perspectives, I’m considering a third drama, and her voice acting is almost universally excellent (except for the youngest daughter Zoe, who is played by grown women, where the big part sounds weird).

As Dusk Falls is a far cry from a title where the developers couldn’t really make a good game out of their story. The lack of adventure controls can be easily fixed by binding each selectable option to a button instead of the workaround we got here, and the graphics can be fully animated, or more like a graphic novel, And the narrative should be more compact.

What’s left is a very capable base that can be very good in the right hand, but only manages to rank above average thanks to a gripping story that does have more guts than we’re used to in the gaming world. , and make sure no two games need to be the same.