Shooter-based games do have a lot of ideas to explore and combine them with various other elemental concepts like survival. That’s what the Korea-based developers of Reality MagiQ are trying to deliver through Dysterra, with the full backing of Kakao Games for this game.
Overall, Dysterra is a sci-fi-themed survival shooter with quite an interesting visual quality. The content itself is very rich, divided into PvE and PvP. But is it really that fun? By the way, we got beta access to playtest and will share our impressions in this article. let’s see!
As they promise, the sci-fi presentation with futuristic themes is really thick here. In our opinion, the visuals they present here are perfect for fighting for Earth’s resources. Although we think the assets section should be better, for example, many buildings still look the same.
For audio quality and sound effects, it’s part of the presentation that has to be improved again. There are still a lot of “strange noises” entering your ears while you’re running. Even we ourselves have trouble distinguishing some of the sounds coming into the headphones.
Oh yes, when you start playing, you can create your own character. However, the character customization here is still very limited in our opinion, and there are not many size choices for a game that will appear in 2022. We can only slightly change the face and mechanical arm, and the preset is only color.
As we mentioned above, Dysterra has both PvE and PvP gameplay elements. Just like a normal FPS survival game, you’ll be jumping in a random place, looking for various loot and resources, crafting more powerful gear and shooting. This game has several main elements, gathering resources, exploring, crafting, and of course, combat.
Resource gathering or finding resources is an important part of every game. As you explore, you’ll come across a variety of resources, and my advice is to use all of them, especially Terrasite and Metal. Terrasite can be used to craft a variety of recovery items, batteries, gasoline, food, electricity, and other vital survival items. Metal used to craft weapons and equipment.
Exploring the map here can be boring, in our opinion, because the environment design is very repetitive and the game starts with very few types of enemies (you’ll get more types later). If you want good food, you need to hunt, there are only 2 animals (deer and bear), each with 2 variants.
There is also an architectural element or building here. The build system is not bad, just press F2 and use the wheel menu to choose what you want to build, it’s easy. First, you need to establish the foundation first, and have the freedom to determine the foundation.
Oh yes, the game is based on the server you’re logging into. Each server can hold up to 100 players. But oddly, even when I get into a server that seems crowded, I can’t find other players, and instead it feels like it’s just a PvE game. But don’t be surprised either, as this is still in beta.
One of the combat systems we really disliked was having enemies, such as giant robots that looked “sitting” or idling, and you couldn’t shoot or attack suddenly. After attracting his attention, you have to wait for the enemy to “wake up” before attacking him and defeating him. It feels like the raid strategy won’t work.
For the character you have, you only need to pay attention to 3 types of stats, health, satiety (hunger) and battery, which in our opinion is pretty simple compared to other survival games.
Health is HP, and if you touch the number 0, you will die instantly. Satiety is an important part of this survival game, and like stamina, anything you consume throughout the game increases stamina. The turret is a variety of things related to the mechanical arm, and sends out various tricks.
There is also a skill tree, which contains a skill point that can be earned from various things, such as fighting enemies, gathering, and various other activities. Actually, there are only two “main parts” of the skill tree to focus on, the survival branch and the resource branch.
- Survival branch: More focused on various combat and survival skills.
- Resource branch: More focused on the various skills that support your event. For example, for collection or construction.
Dysterra’s skill system is a bit bland, everything just adds or subtracts a few %, like “health regen items are more effective +x%” or “weapons reload time reduced by x%”.
As a survival game, of course we definitely feel dead, and when you die, you lose everything except 3 items in 3 locked slots. Whether it’s clothes or pants or whatever, if it’s not where you should be locking, you’ll lose everything. It’s actually kind of annoying.
I played it with a very well-specified MSI Crosshair 15. However, we ran into a lot of performance issues, such as frequent framerate drops under certain conditions. In fact, the specifications are actually very light and can run games.
As a survival-based FPS game, Dysterra actually has its own uniqueness. I really like how they built a system of exploring, crafting, finding resources, then fighting, grinding, and other systems. I’ve been addicted to playing for a long time myself. The character development system is also easy to understand.
However, as a game that is still in beta, there are still many areas to improve. Audio, environment design, skill trees, and other areas can all be improved to make the game more fun. My biggest problem is bad optimization that really needs to be fixed.
Dysterra itself has no release schedule and will likely only be released for PC.Don’t forget to visit the official Steam page here to know more information.
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