Have you ever wondered why there have been more and more censorship bombing cases over the past few years? If so, you’re not alone, as this is one of those phenomena that can make us giddy enough times. Review/review is something that must be considered carefully and fairly. If the product is a game, it’s appropriate to make a judgment based on the pure gaming experience and state what you like and dislike about the game. Unfortunately, this rarely applies to those who conduct bomb reviews with different intentions.
The censorship bomb phenomenon actually existed on consoles several generations ago. The largest case documented on Wikipedia occurred in 2008, when the game Spore, published by Electronic Arts (EA), received numerous negative reviews on Amazon. More specifically, because of a DRM system, the game is limited to 3 reloads. A very bad decision indeed, so the bomb review does carry weight. Several other examples can also be seen from The Elder Scrolls V: Skyrim through the introduction of the paid mod system to Grand Theft Auto V due to the subpoena of the OpenIV mod software.
What’s clear is that the review bomb at the time did have a strong reason behind it, not just to bring down the game’s reputation, but as a more positive form of protest so that it had a better chance of getting a response. Unfortunately, the phenomenon has begun to veer in the awkward direction of how many censorship bombs in this era stem from the tiniest of causes or carry no weight at all. Arguably the biggest example of such a review bomb, The Last of Us Part II has been recorded to have received 150,000 user reviews on Metacritic so far, nearly 50% of which are negative. reason? This is one of the main focuses of the game because of the death of one character and the intense hatred for a new character.
We certainly have complaints about Naughty Dog’s decision to handle the story in the game, but in the end The Last of Us Part II is a very solid game, and arguably revolutionary, as it successfully delivers on the PlayStation 4’s Next-gen quality, not to mention the added outer focus, was arguably the most superior of most AAA games at the time in terms of output. From that one, for some reason, it felt like review bombs were being abused to provide inappropriate comments that ended up hurting the developers. We could even list the most perfunctory bomb reviews of the past few years, but this year in particular, the two examples that surprised us the most were Elden Ring and Digimon Survive.
At the time, Elden Ring received mega-reviews from critics and entered the ranks of the best games of all time. Many users feel disapproved, try to find the smallest gaps or make excuses to lower the game’s rating. Elden Ring has received complaints for optimizations that are considered garbage, but the technical aspects themselves are still in a reasonable stage for the newly released game, and even received a quick response from the developers right away. As for Digimon: Survival, it’s even more interesting, as the game is ridiculed as much of the content is a visual novel, although the developers explain that most of the game is filled with tactical RPG combat stories in a few places.
So what’s the reason for the weightless comment bomb?The answer is definitely Many people know that it is easy to leave bad reviews for themselves. Metacritic as one of the largest entertainment media commenting platforms is a prime example, as everyone can create an account and comment freely there. There are no conditions or other restrictions, you can search for the game, then comment in one sentence, and score 0 directly. Not to mention that because it’s so easy to create an account, many users even have more than one account, and they’re committed to negatively reviewing games they’ve purposefully dropped. Metacritic itself has taken some steps, such as limiting the opening of user reviews or removing random negative reviews a few days after the game’s release, but ultimately it didn’t make much of a difference.
We and most of you agree that Steam is the best platform when it comes to user review systems. There are three main reasons, namely that only game purchasers can post comments, there is a record of game time to assess the validity of user comments, and how users comment on each other in the comments to cause discussion or provide corrections to each other. Unfortunately, such systems are rare, and random censorship of bombs is guaranteed to continue. We’ve even observed review bombs being used as a form of console warfare, like how hardcore Xbox fans leave negative reviews for all PlayStation exclusives and vice versa, even including the Nintendo fan base.
So what do you think of this increasingly embarrassing phenomenon? Do you think the impact will be more real in the future?
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