One of Square Enix’s most anticipated games for the rest of 2022 is a life-simulation RPG called Harvestella. Coming to PC and Nintendo Switch, this game is about growing and developing a home in a charming little world, while helping citizens complete quests, solve mysterious problems, and deal with threats. I know all this because recently, I had the opportunity to see Harvestella at the Square Enix event in London, where I saw the opening part of the game.
For starters, I won’t comment too much on the game’s core storyline and narrative, which, frankly, are hard to follow during a live session. The basic premise is that you find yourself under the influence of Queitus, a deadly seasonal change thought to be fatal to humans, but you somehow survived and soon find yourself under the direction of Cres, a local doctor in Lethe Village, He found out that your survival is a puzzling mystery. Shortly after encountering Kress, the village is nearly hit by a falling object, and you discover the pods of a keen evil faction known as the Omen, and since then, more and more questions have been asked, There are very few answers. Instead, we might expect them to approach the narrative more deeply.
But what this session offers is an interesting look at the gameplay itself and all the different paths that shape it. For beginners, the farming system and life simulation seem pretty straightforward. You can till the fields and then plant unique seeds, then water and tend to the plants as they grow. But it also goes a step further, as you can create many tools to help you expand and organize your farm, such as a hammer for breaking large, fuzzy boulders. Beyond that, you can customize your home with fences and other items to enhance the beauty of the area, while managing health, hunger, sleep, and other systems that define and affect your character.
While I wish I could comment more on the crafting system and what it means, unfortunately I don’t quite see that. What I can see is the exploratory side of the game and how these factors can gather useful resources. It starts with traveling to the world map, which allows you to actually move your character between locations, rather than just having a fast travel kit. Once you get to the location you want, you can explore more freely, pick up resources and items dropped on the floor, and be more likely to fight the threatening creatures that call that location home. Before diving into the fight, I’d like to add that the exploration elements I’ve seen also seem simple and a little tedious, so hopefully this will expand as the storyline develops.
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But anyway, back to fighting. It plays more like a traditional RPG and sees you use your weapons to attack enemies in real time, and they do the same. There’s no turn-based system, or whatever you like, everything is instant and it feels fun, even if similar to many Harvestella systems, it feels basic and lacks depth. I say this because, there aren’t many options for how to fight. It doesn’t meet A-RPG standards and gives you many different attack options or movement mechanics. no. It also seems to contain the style you’re seeing, and while this fits the general theme Harvestella is trying to deliver, I can’t help but wish there were deeper options later in the game.
But beyond that, it should be noted that Harvestella is a pretty gorgeous game. I tested it on the OLED Switch and the graphics looked great, the colors were vibrant and very bright. Contrary to my previous comment, the time system used seems a little harsh and a little depressing, because as far as I can see, days tend to go by quickly, which means you have to be very smart about the time in your life. games, which is often the opposite approach taken by many Sims games.
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However, there is no doubt that I was entertained by Harvestella during the game. I’m looking forward to seeing how Square Enix expands on some of the systems they have later in the narrative as the core concepts work so well it could do with more depth, also it would be great to get some answers to the questions surrounding the storyline Either way, it turns into a lovely and charming game full of charm, and it’s definitely one of the games I’m most looking forward to this November.