Exoprimal Effects: Dinos, dinos, and more dinos Preview – Gamereactor – Exoprimal

Exoprimal Effects: Dinos, dinos, and more dinos Preview – Gamereactor – Exoprimal

When I first saw Exoprimal and caught a glimpse of its dinosaur-killing killing behavior, I was totally amazed. I never thought it would captivate me, or even keep me hooked for hours, but I thought it looked kind of funny, like killing the occasional alien horde in Alien: Fire Elite. However, that impression changed a lot when I realized that Exorpimal was actually a team-to-team multiplayer game, because it made me worry about what the game really wanted to be. Jumping to now, I had a chance to check out a snippet of Exoprimal as part of a recent closed network beta, and I have various thoughts on it.

First of all, I want to make it clear that on PC, Exoprimal performs very well. I feel like I should mention this right away, because at times there are thousands of dinosaurs on the screen at once, but the game still runs smoothly and the shooting system feels smooth. However, just because the game works well doesn’t mean I’m happy with the concept.

And that’s because the idea of ​​Exoprimal (in the watchable dinosaur survival mode) is to compete with other teams to complete some predefined goal as quickly as possible. Since the game is about killing dinosaurs, it’s almost entirely about shooting giant carnivorous lizards in the face, but there’s a degree of uniqueness to this, as sometimes the goal might just be to stop a flock of raptors, while other times it might require you to shoot down more powerful triangles Dragon or Ankylosaurus. Regardless of the goal, you must complete the task at hand as a unit while completing it faster than the opposing team.

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This brings me to an immediate problem I noticed with Exoprimal, which is a class system.Multiplayer with categories defined by damage, tanks and support always Problematic for people who just want to play the game but crash. That means you’re forced to take on one of those roles yourself, or be part of a team that lacks healing or frontline presence, which will be the nail in the coffin, especially in rounds where opposing teams touch each other, and dinosaurs are vicious . Your problem is minimal. Some games have solved this with a queuing system, which means you’re locked into one type of class, but Exoprimal lets you change skins at any time (everything is associated with a specific class and does a specific thing) , which means a good and balanced team can be transformed in an instant.

It has to be said that in this network test, only five suits were available, which means that this impression is slightly skewed, as there are three damage suits, one tank and one support suit to try, despite the fact that the game shows the launch This situation does not occur. . But either way, it’s hard to see this system as an outright bad omen for online multiplayer team play.

Before leaving the topic, I’d like to add that the different outfits are usually fun to play with and each has its own benefits and design style that accentuates the personality of the suit itself, not necessarily the player/pilot operating it, Almost like a hero shooter in a game. a few things. I mean, while each suit has its own unique abilities and weapons, the suits themselves seem to communicate in different ways, even if your pilot hasn’t changed. For example, the supportive witch doctor is very eccentric and eccentric, while the tank barricades are more violent and mature.

Exoprimal Effects: Dinos, dinos, and more dinos Preview – Gamereactor – Exoprimal

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But back to the gameplay, after a few games of Exoprimal, one of my biggest concerns came to the fore. That said, anyone who specifically requests this type of game will probably be satisfied, but most other players will probably get a little bored after a few hours. I’m sure Capcom has lined up a lot to reduce this, but if the devs really want to keep players busy for hours just by shooting at the massive dinosaur complex, they might have something else going on.

Also, since it’s an online multiplayer game, I find myself left with more questions about the story than answers, since the game starts by just telling you that a dinosaur attack is taking place, and you, a suit pilot, are assigned to a Take care of your own team. fight them. How the Dinosaur Attack happened and why the teams are competing against each other is something that’s never really been explained, but it suggests it’s more of a bloodbath than a planetary defense plan.

Also, sometimes the game ditches its PvP aspect and many objective designs entirely in order to unite two teams against a very formidable foe. I have the Neo T-Rex as part of this system, which basically means a 10-man lobby is grouped together to defeat this very tanky enemy within a set time, with no more than 30 deaths as a team . It’s an interesting change, but it completely eliminates the way two teams beat each other, which is very unusual for a PvP game, and makes me further question what exactly Exoprimal is trying to do. This is highlighted by the fact that players can wreak a lot of damage through the occasional ability to control a powerful dinosaur like the Tyrannosaurus Rex. For a game that kills dinosaurs with super-sophisticated and cool cloaks, that’s a bit out of place and unnecessary to me.

Exoprimal Effects: Dinos, dinos, and more dinos Preview – Gamereactor – ExoprimalExoprimal Effects: Dinos, dinos, and more dinos Preview – Gamereactor – Exoprimal

I’m not saying Exoprimal is a bad game, it was actually pretty fun in the hours I played. But with a lot of similar Horde games out there today — all of which launch fine but just seem to fade into the background — I can’t help but think Exoprimal is in the midst of a collision of the same fate. Hopefully other game modes and more settings will change my mind on this.