Assassin’s Creed Mirage feels a bit like a means to end the preview

Assassin’s Creed Mirage feels a bit like a means to end the preview

While it might seem a bit negative to start the preview this way, it has to be said. Ubisoft Forward’s September 2022 Assassin’s Creed showcase was a bit drab.Yes, we’re getting a lot of new announcements and information about the future of Assassin’s Creed, but in the meantime, a 10-second cinematic announcement trailer for the game year Leaving isn’t something we can really get excited about, especially in this age of gaming where procrastination is increasingly common. You could call me a pessimist who thinks things this way, but it’s actually a revelation, and it all stems from the fact that, during the show’s long and well-produced duration, there’s a lot more to it than new projects and future projects. Most of the related gameplay is a bit of a shot. In the engine of the mobile game, Assassin’s Creed is codenamed Emerald. While it looks like Assassin will be the real star of the show, other prominent forward titles (Mario + Rabbit: Spark of Hope and Skull and Bones) had dedicated forwards a few weeks ago, though. But unfortunately, this is not the case.

Don’t get me wrong, Mirage has a strong presence, and that’s what I’ll end up with when this rant is over. The movie trailer looks great and does a good job of illustrating what Ubisoft Bordeaux is trying to serve, but with alleged insiders and leakers alike saying that the title will be released in early 2023, the truth is Ubisoft decided to Not showing off any gameplay, and even actually attaching an exact release date, makes me wonder how the game is actually going. Fortunately, a press conference I attended earlier this week allowed me to add some color to the Mirage’s actual capabilities.

First, as you can see, Mirage will tell the story of Basim, the master assassin who became Eivor’s ally in Assassin and then his enemy. The game will tell the story of Bassim 20 years before the events of the Viking saga, and watch this iconic character grow from humble street thief to apprentice assassin to killer, all under the guidance of his mentor Roshan by actress Shohreh Created by Aghdashloo. Therefore, we can expect a story spanning several years in the beautiful city of Baghdad, which begins in 861 AD, a period considered to be the city’s golden age.

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As reported prior to the reveal, Phantom is taking a step back from the wider role-playing games that have become the norm in Assassin’s Creed. The game doesn’t have a large area of ​​the Arabian Peninsula for you to explore at your own pace. Instead, everything takes place in the city of Baghdad (and occasionally Alamut Fort, the headquarters of the Hidden Ones), in which case Ubi Bordeaux focuses on creating denser and more detailed cityscapes, with more to give. Your chance to complete the assassination pact. you. The city is said to have four distinct areas, including an industrial park and a green park in the round city.

Story-wise, it also brings the series back to its roots. Mirage will be a more linear narrative that will still give players options to solve quests and explorations, but also have a very clear beginning and end. The gameplay will follow, as stealth, parkour and assassination are the three pillars this game is built on, which means you can look forward to getting back to work in an Altair-esque fashion, by finding your goals, setting you up strategy of action, which is then executed with efficiency and skill.

Ubi Bordeaux is focusing on improving all three, hoping to introduce a redesigned stealth and detection system to the game, in addition to additional stealth tools (mines and inflatable arrows), and faster parkour animations, and even the return of some fans- Favorite animations, such as swing, corner. There will also be familiar rhythms, including eagles that can help scout targets and more, but even this is repeated as the enemy won’t hesitate to shoot the bird into the sky and take that mechanic away from you.

Assassin’s Creed Mirage feels a bit like a means to end the preview

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Overall, Assassin sounds like a means to an end. Of course, many of the features and proposed changes reminiscent of and inspired by older versions of Assassin’s Creed could make for an interesting experience that’s different from the horribly large RPG the series has been working on lately. But at the same time, it’s hard to see the game other than placeholders (in theory, because of our lack of gameplay), and Ubisoft is gearing up for the next era of the series, Code Red and Code Sixteen system. Mirage in action could upend that view, but until Ubisoft is ready to give us some actual gameplay and ready to talk about a release period, I think I’ll be cautious about keeping my interest in this one.